by Billy D. Spelchan
In the first part of this article, we looked at the current landscape for Web-based gaming and at why you should choose Flex as a development platform. We also did the design for the example game for this series. I named the game Cleaner, as it revolves around cleaning an abandoned temple. We then looked at delta animation and created the base Tile class that makes up the building blocks for the game’s world.
In the second part of our series, we created the world. To give the player a way to interact with the world, we created an on-screen representation for the player to control. We also implemented the cleaning mechanism, which makes up the primary game-play. At this point, we technically had a completely playable game, though cleaning the world is not all that interesting. The game needs a challenge for the player, and to accomplish this, in this article, we will add a couple of monsters to the game world. We will also make the game look pretty, and examine a number of ways to add animation to the game.
Read more of this article in Flex Authority Volume 2 Issue 1!