by Billy D. Spelchan
Billy D. Spelchan is well known as a game creator on his site, BlazingGames.com, and he treats us to an absorbing explanation of the options for creating games in Flex. In the first part of this series, he addresses the planning phase of a game, such as what technologies to use, what type of game to create, what options are available in Flex, creating a background story for your game, and more. By the end of the article, he has created the foundation for the Cleaner game demonstrating tiles and delta animation and plans on having a playable game by the end of part II and the completed game in part III.