Developing a Game in Flex Part II

A World to Play In

by Billy D. Spelchan

In the second part of this series, Billy continues building the Cleaner game by creating a more complex game world with movement and a janitor player avatar. He explains the intricacies of creating a tile map, inserting the janitor into the map, giving the avatar movement, and changing the way the map looks in response to the avatar's actions. By the end of this article, through the use of Flex and XML, Billy has created a playable game – by no means finished, but playable. You can download the code for this game in the link below.

Download the Code for Developing a Game in Flex Part 2

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